Yes, and it automatically fills out as you explore. You drop your currency and will need to return to where you died to retrieve it. No, the world is a handcrafted-static-map. Sometimes these dreams are standalone, but still interconnected, maps while other dreams will have additional maps and connect back into previous dreams. Hub?Įndless Memories has you entering the dreams from a hub area in a lab. The magic category will also include Familiar drops, characters who will travel alongside you that you can command to attack. Any unwanted weapons can also be destroyed to gain currency. This area is also where you can exchange currency to upgrade those weapons with increased stats and new traits. You can only hold 1 weapon of each type (melee, range and magic) but you can deposit ones you want to hold onto in the game's main hub for later use. When matched with the Rune system where you can assign up to 3 character altering abilities, such as extra damage or resistances, you can start to build a unique playstyle. You will find weapons in different classes, with random traits. While the world is static and you will never need to start a new "run," the loot and the variety in the game falls more in line with a aRPG like Diablo. The big hook to Endless Memories is its build variety and loot. You can defeat enemies to gain XP and levels, find special collectables to increase randomly selected stats, as well as other items you can trade in at a shop to increase your health and mana bars. Yes, you have multiple ways to grow your character and build your playstyle. Playing through the beta-build of the game (as part of my Kickstarter pledge) took me about 15 hours to a completion percentage in the 40% range. Like all games in this genre the playtime will vary depending on your playstyle and skill level but the developers point to a 15 to 20 hour range for a first playthrough.
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